Games
A game preset is a vocabulary of moments — kill, clutch, choke, buzzer-beater — mapped to your hotkeys and mic callouts. Some games can fire moments themselves.
| Preset | Moments | Automatic events |
|---|---|---|
| ARC Raiders | spotted, stalking, ambush, firefight, kill, killed, headshot, missed, reload, retreat, looting, good loot, extract… | Hotkeys and mic |
| Counter-Strike 2 | Arena FPS vocabulary: kill, headshot, multikill, streak, clutch, choke, camp, rush, flank, snipe… | Yes — game state integration fires kill, headshot, death, round win and loss with no key press |
| NBA 2K series | three, dunk, block, steal, turnover, airball, buzzer, ankle-breaker, fast break, alley-oop, free throw, posterized… | Hotkeys and mic |
| Extraction shooter (generic) | Works for any extraction game: Tarkov-likes, Hunt-likes, Delta-likes. | Hotkeys and mic |
| Arena FPS (generic) | Works for any arena shooter. | Hotkeys and mic; log adapters where the game writes a console log |
Every preset also has a "custom" moment: say anything into the mic and the persona reacts to what you said. Unknown moments from third-party tools still get narrated as a generic flagged moment, so nothing is dropped.
Request a game
Presets are JSON files in the app's content folder and take about twenty minutes to write. Email support@colorcast.live with the game and its five best moments, or open a discussion on GitHub. Games with a public event feed (game state integration, log files, mod APIs) get an adapter so moments fire on their own.
Game names identify which game a preset is for and nothing more. Colorcast is not affiliated with or endorsed by any publisher.